FALLACIAE: the cartoon fallacy cards
Can be used:
- to have fun while learning
- as a teaching tool
- in coaching and psychotherapy
- to compete with other nerds
- in debates
- to be right all the time
- in a hundred other creative ways!

In this deck: 1 Affirming the Consequent - 2 Denying the Antecedent - 3 Gambler's Fallacy - 4 Prosecutor's Fallacy - 5 Illicit Conversion - 6 Existential Assumption - 7 Fallacy of Division - 8 Argumentum ad Logicam - 9 Accident - 10 Argumentum ad Ignorantiam - 11 False Dilemma - 12 Plurium Interrogationum (Complex Question) - 13 Nirvana Fallacy - 14 Moving the Goalposts - 15 Two Times Zero is Zero - 16 Wrong Classification - 17 Cherry Picking - 18 Biased Sample - 19 Anectdotal Fallacy - 20 Slippery Slope - 21 Post Hoc Ergo Propter Hoc - 22 Amphiboly (Ambiguity of Speech) - 23 Definitional Retreat - 24 Accent - 25 Fallacy of the Touchy Person - 26 Red Herring - 27 Straw Man Fallacy - 28 Appeal to Authority - 29 Argumentum ad Hominem [Abusive] - 30 Argumentum ad Hominem [Circumstantial] - 31 Poisoning the Well - 32 Fallacy of Political Correctness - 33 Tu Quoque (You Too Fallacy) - 34 Argumentum ad Baculum (Appeal to Force) - 35 Argumentum ad Misericordiam - 36 Emotive Language (Euphemism) - 37 Bandwagon Fallacy - 38 Begging the Question (Circular Argument) - 39 Sunk-Cost Fallacy - 40 Golden Mean Fallacy.

Why fallacies?

 
Argumentative fallacies are errors that lurk in arguments and reasoning. A distracted or unprepared listener often misses them and runs the risk of taking as valid what is actually deceptive.

Skilled and malicious persuaders can then exploit the fallacies to prevail in a debate over those who argue in a logical way. But fallacies are not always voluntary: we can fall into a fallacy without realizing it, and, when this happens, we deceive ourselves.

So, learning what the fallacies are is important, because it will enable us to check the correctness of our own and others' arguments and to avoid the traps of manipulators.

Unmasking deceptions will be easier and more fun when we know the names of the different types of fallacies and, to an extent, these cards also suggest how to respond to deceptive arguments.

Why cards?

 
Cards are a particularly well-suited format for dealing with individual fallacies. Each card is complete and independent, and the decks is also modular, so that new cards can be integrated and new decks formed in the future.

Cards are enjoyable to browse through. And unlike the pages of books, they can be shuffled and distributed to different people or groups, as part of a game or an educational activity, or in team building.

Why cartoons?

 
The cartoons are the main strength and the real novelty of these cards.

Cartoons are far more attention-catching than written text, but above all, the authors chose this format to convey concepts clearly, using simple language and a bit of humor.

The visual approach facilitates the understanding and memorization of concepts.

How to use these cards How to buy these cards

Credits

 
Mauro Mosconi: ideation, content and editing - Simone Riccardi: illustrations - Gabriele Malara: preliminary studies - Claire Archibald: translation - Psycomix S.r.l.: design, layout and web - Litos S.r.l.: print.